WEBVTT

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Today, I chat with the Captain

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of the Enterprise, Christopher Pike,

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aka Anson Mount, about
confronting the past;

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we get an up close look
at the amazing props

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from this week's episode; and we go

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behind the scenes and discover what went

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into creating Rigel
VII's spectacular sets.

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The Ready Room starts right now!

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Hey, nerds! I'm Wil Wheaton
and this is The Ready Room,

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your official behind-the-scenes hub

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for all things Star Trek Universe.

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In this week's episode, Captain Pike

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and the crew of the Enterprise
returned to Rigel VII

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to correct a mistake from the past.

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But since I don't want
to accidentally interfere

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with the evolution of you're
streaming this episode,

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I am calling for a red alert!

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Just like the radiation on Rigel VII

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blocks its people's memories,
I want to block spoilers

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from ruining your viewing experience.

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So if you haven't seen Star
Trek: Strange New Worlds

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Season 2, Episode 4, titled
"Among the Lotus Eaters",

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go undercover to your castle, stream it

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and return to The Ready
Room for all of the details.

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Today, I am thrilled to be
talking with Anson Mount,

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who plays Captain
Christopher Pike, about love,

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loss and duty as well
as what the future holds

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for the Enterprise's commanding officer.

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In this week's episode,
the Enterprise crew

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returns to Rigel VII, this is
a planet that first appeared

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in Star Trek's original pilot episode

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"The Cage" as a sort of illusion given

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to Captain Pike by his
captors, the Talosians.

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Later, we'll explore how Strange
New Worlds' production team

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updated Rigel VII's design
while also staying true

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to the planet's nearly 60-year
history in Star Trek canon.

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But first, during their
away mission to Rigel VII,

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Captain Pike, Security
Chief La'An and Dr. M'Benga

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are captured and forced to rely

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on a unique combination of primitive tools

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and Starfleet tech to survive.

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We here in The Ready Room
thought you might like

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a closer look at the incredible props

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the Enterprise crew used
in this week's episode.

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Control room? Engage!

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Working on Star Trek, you work

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with a lot of different departments.

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Justin Craig, the Set Decorator

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does certain things, like he'll do

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all the big parts of the set,

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like the seats and chairs and the tables

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and then we come in and we do little stuff

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like the cutlery, the bowls and plates.

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So, we have to really dance well together.

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You don't want to have everything arrive

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on set it not look like
it's the same language.

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There's a lot of communication
between art directors,

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between set dec, between costumes,

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lighting, to make sure this all works.

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And because we're second season,

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we know how this machine works, now

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and we've got a rhythm to the show

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and everybody's got this kind
of like, unspoken language,

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like we just help each other
out, so it's a lot of fun

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to work with all the
different departments.

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What we really tried to
lean into this season

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was the canon of what we have
from TOS 'cause it works.

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In Episode 1 of Season
2, Spock has his lute.

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It's an iconic prop from the original TOS.

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We wanted to stay true to the design

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'cause of the beautiful
design, it worked to look good.

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So, we basically had the
builders just flesh it out

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and creates almost an exact replica of it.

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We modified a couple colors and such,

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but it stays true to the original.

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Ethan, when he was playing
the loot on set, we brought

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in a harpist to help him
figure out the strings of it.

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It doesn't sound good at
all, we can't tune it,

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but we wanted to make sure that Ethan

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could get the the fingering
right in the scene.

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So, we brought somebody in just
to teach him how to do that.

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So, it paid off, he had about
three or four lute lessons

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and it then looked great in scene

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and ended up playing in
two episodes in Season 2.

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In Episode 201, we see
Spock having a drink

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of bloodwine with the Klingon
at the end of the episode.

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We've the captain there
and we wanted to make it

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look a bit nicer than the
regular Klingon bloodwine set.

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So, this is a riff on the original

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bloodwine glasses that were used.

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So, we found them, they're basically

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just measuring cups and we
3D printed a part, molded it

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and then wrapped it around
these just to give them

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some texture and they can
look a bit more upscale

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and like they were the captain's set.

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In the scene, they have to reach in

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and that's how they get their bloodwine.

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It's not poured into their
cup, they just reach in.

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So, we had to make a vessel of some kind.

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So, this is just basically a flower pot

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that we got that we ended up
building a simple base for.

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And again, taking the 3D printed elements

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that we had molded here and we added it

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around the edge here just
to give it some detailing

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so it all kind of pulled in together.

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In Episode 2, Una is on
trial and it's a kickback

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to "The Menagerie" episode from TOS.

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So, we wanted to kind of follow the flavor

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of what that was, and
one of the big things

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in "The Menagerie" episode was the bell.

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So, it's a mariner's
bell and we tracked down

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who built it and where it came from.

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So, this is all almost
exactly like the original.

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There's a base that we've added to it

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and then we just, as a little detail,

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we added a little strike mallet as well.

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The other thing from Episode
2 was the commendations

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that the different characters
wore on their uniforms.

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So, in the original episodes of TOS

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they were fabric. So, we wanted to go

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with something that looked like that

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but we wanted to do our
updated version of it.

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We don't actually have details

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as to what these different
commendations are,

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but each character, we
wanted to divide them up

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so it'd be a different service

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where they were posted or whatever

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and then they would just grow
as you would add to them.

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So, La'An has less than
Spock would for instance.

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And these kept changing
to the day we shot it.

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Even on the day we were shooting this,

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we were modifying these
and changing them up,

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moving them around, cutting them down

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and then we had to mark
them with a red dot

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at the top so the onset crew knew

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which way they were oriented so everybody

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was on the same page and that we could

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make sure that all of them looked uniform.

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In Episode 203, La'An gets
gifted a time travel device.

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The design for this basically was inspired

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by the communicator so we wanted to stay

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in the same vibe as that, but we wanted

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to keep it really simple,
like a '60s kind of vibe.

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It's milled of aluminum,
outsides are plastic

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and there's light in the center here

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that is cued by remote control

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that can go from red to green on cue.

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Prop breaks apart really easily
with the batteries inside.

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And so we kept it really, really simple

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and I was glad we did cause it actually

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ended up look really
slick and really nice.

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So, you're telling me that
there's an alternate timeline

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where I'm not the captain of this ship.

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[Jim] Also for Episode 203, we meet

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James T. Kirk not in the Federation

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'cause it's different world completely.

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I have to stop you there ma'am.

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I have never heard of this Starfleet.

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So, we had to do a different
kind of delta for him,

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which was actually a lot of fun.

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We did a riff on our current delta.

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These are just 3D printed,
all put together and painted.

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And they work much like
our other delta systems

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where they magnetize the back.

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So, this is the first time we would

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see this in our Star Trek world.

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Spock is also the
captain of a Vulcan ship,

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so, we had to do him a design.

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So, we based this roughly on
a design that was in canon

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and we just kind of enhanced it.

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So this would be his Vulcan delta.

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In Episode 204 we go Rigel VII

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and there's a rock quarry in it.

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So, we see Pike and his
gang at the rock quarry.

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So, we had to come up with some

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kind of tool that they would use.

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We had a short turnaround
time for these props.

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So, basically we didn't
wanna reinvent the wheel

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and we knew we had to break
some kind of real rock

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that special effects was building us

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so it had to have weight,
so basically all we did

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was take real sledgehammers
that we bought.

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We dressed them up on the
ends, on the mallet ends,

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added some detailing and just aged it up

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to make it look kind of
alien and foreign, a bit.

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And we made a smaller
version of it, as well.

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Again, just something that we bought

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and then dressed up and
then we got some chisels

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and cut the ends off them,
wrap them the leather,

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aged them up and they could be

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hammering away on the day if need be.

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We just try to give it a lot

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of flavor and texture in the build.

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I've been looking forward
to this for a minute.

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I'm very lucky today to be talking

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to the Enterprise's legendary
Captain, Anson Mount.

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Anson, it's great to see you.

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Thanks for making time for us today.

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Thanks man, it's good to see you, too.

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I've been looking forward to this as well.

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Thank you for making this
so easy for me this time

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and allowing me to do this from my home.

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Congratulations on the
success of Season 1.

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It was a critical and fan
success, everyone loved it.

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Just, the reviews are just unbelievable.

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How does it feel now
getting into Season 2,

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reacting to the incredible
love you received

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from the first season.
Talk to me a little bit

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about the reaction from
your first 10 episodes.

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Honestly, the response was so much greater

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than we could ever have
expected, nobody saw that coming.

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I mean we felt like we had something

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but it's important to
remember also we shot

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that first season during
the pandemic under lockdown.

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And like, the sets were all closed,

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like, we didn't have too much supervision.

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So at the end of the day we'd be like,

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"I don't know, that felt okay."

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And with a show like this,
when there's so much in post,

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you really don't know
how it's gonna all look

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cut together once the CG
is done and everything.

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But we felt confident but still,

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we were bowled over by the response.

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This upcoming season,
you were able to shoot it

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kind of the way we've always
shot television, right?

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Without the restrictions,
without the lockdowns,

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were you able to spend more
time together as a group?

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And I guess the question is
not did it change the dynamic,

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but did it enhance the
relationships that you had formed

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when you had to have glass between you

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and that sort of experience
of the first year?

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The biggest difference in Season 2

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with the end of lockdown
was that our writers

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got to come and be on set more,

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which is very important to the process.

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Yeah.

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Because a lot of people
don't realize that,

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you know, with a play that
spends years in development

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as well as some screenplays, you know,

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the work is pretty
much, for the most part,

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the work, when you start
producing, but with TV

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it's happening so quickly
that the writing process

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is still happening as you're
shooting more often than not.

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And also it's a writer's
medium, our writers

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are our producers, they are
in charge of the vision.

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So, it was really great to
get them back on the set.

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It's an incredible
collaborative experience working

248
00:10:56.490 --> 00:10:57.930
with the writers that we do have.

249
00:10:57.930 --> 00:11:01.800
They're very, very talented storytellers

250
00:11:01.800 --> 00:11:03.600
and we would be nowhere without them.

251
00:11:03.600 --> 00:11:05.010
I'm curious about production

252
00:11:05.010 --> 00:11:06.510
on this particular episode and if,

253
00:11:06.510 --> 00:11:08.445
you may not remember, 'cause
I know it was a while ago,

254
00:11:08.445 --> 00:11:11.700
but this episode is kind of bookended

255
00:11:11.700 --> 00:11:16.667
by these scenes with Pike
in his quarters and like,

256
00:11:16.667 --> 00:11:19.500
the beginning of this is like,
"Listen, we can't do this,

257
00:11:19.500 --> 00:11:20.756
we can't be in this relationship,

258
00:11:20.756 --> 00:11:23.160
it's not working," like,
"We can't do this."

259
00:11:23.160 --> 00:11:25.860
Then Pike goes through some stuff, right?

260
00:11:25.860 --> 00:11:29.520
It is very intense and
we will get into that.

261
00:11:29.520 --> 00:11:32.460
If I haven't said it yet, I
freaking love this episode.

262
00:11:32.460 --> 00:11:35.550
He goes through a lot and then
at the end it changes him.

263
00:11:35.550 --> 00:11:37.770
That was a really impressive bit of acting

264
00:11:37.770 --> 00:11:40.950
from both of you that I very much

265
00:11:40.950 --> 00:11:44.310
felt the change and the
weight of the episode

266
00:11:44.310 --> 00:11:46.648
come through Pike towards the end.

267
00:11:46.648 --> 00:11:49.783
Well this is also where, you know,

268
00:11:49.783 --> 00:11:52.290
you get those fortunate little overlaps

269
00:11:52.290 --> 00:11:54.933
between yourself and the character.

270
00:11:56.100 --> 00:11:57.510
Pike is, I've said this before,

271
00:11:57.510 --> 00:11:59.760
Pike is closer to me than most characters.

272
00:11:59.760 --> 00:12:01.334
And in case you haven't noticed,

273
00:12:01.334 --> 00:12:05.760
he has some commitment issues.

274
00:12:05.760 --> 00:12:07.350
Little bit.

275
00:12:07.350 --> 00:12:11.430
So yeah, that scene was very well written

276
00:12:11.430 --> 00:12:13.200
because it was very clear it's about

277
00:12:13.200 --> 00:12:15.599
one of those moments of realizing

278
00:12:15.599 --> 00:12:20.599
the way in which you
have been communicating

279
00:12:21.104 --> 00:12:23.610
is not only not working for you,

280
00:12:23.610 --> 00:12:25.470
it's not working for somebody
else, t's not working

281
00:12:25.470 --> 00:12:28.201
for the relationship
and who are you kidding?

282
00:12:28.201 --> 00:12:31.800
I'm so fortunate to have Melanie Scrofano

283
00:12:31.800 --> 00:12:35.190
to work with as a scene
partner because she is one

284
00:12:35.190 --> 00:12:38.500
of the greatest listeners
I've ever worked with.

285
00:12:38.500 --> 00:12:39.990
I was thinking that this episode

286
00:12:39.990 --> 00:12:42.964
could have been set on
just any planet anywhere

287
00:12:42.964 --> 00:12:46.383
and the fundamental story
could have been the same.

288
00:12:47.250 --> 00:12:48.690
I thought it was wonderful that

289
00:12:48.690 --> 00:12:51.060
the writers chose to make it Rigel VII.

290
00:12:51.060 --> 00:12:54.300
Yeah, it is such a whirlwind of emotion

291
00:12:54.300 --> 00:12:57.060
going back to Rigel VII for Pike.

292
00:12:57.060 --> 00:13:01.410
And that definitely helped
to inform the performance

293
00:13:01.410 --> 00:13:03.470
and the flow of the episode
in general, I think.

294
00:13:03.470 --> 00:13:05.220
It wasn't your fault, Chris.

295
00:13:05.220 --> 00:13:06.690
I led the mission.

296
00:13:06.690 --> 00:13:08.163
Whatever we find down there, it's on me.

297
00:13:08.163 --> 00:13:09.960
If it really bothers you, I'm sure Command

298
00:13:09.960 --> 00:13:11.910
would understand if we recused ourselves.

299
00:13:11.910 --> 00:13:14.733
Command offered us this
assignment as a courtesy.

300
00:13:15.780 --> 00:13:18.540
It's their way of saying
what we already know.

301
00:13:18.540 --> 00:13:20.730
Enterprise needs to clean up its own mess.

302
00:13:20.730 --> 00:13:24.870
I thought it was really
cool that they took

303
00:13:24.870 --> 00:13:27.174
a tiny little piece from "The Cage"

304
00:13:27.174 --> 00:13:31.770
of Pike leaving a man
behind and really turned it

305
00:13:31.770 --> 00:13:36.770
into kind of a major story peg
in this particular episode.

306
00:13:37.230 --> 00:13:40.440
Zach, you're alive, I thought-

307
00:13:40.440 --> 00:13:42.272
Does it ease your conscience?

308
00:13:42.272 --> 00:13:44.430
I-I'm just happy to see you.

309
00:13:44.430 --> 00:13:46.773
Are we meant to know this person?

310
00:13:47.833 --> 00:13:50.070
He's a KIA from the report.

311
00:13:50.070 --> 00:13:54.240
Only I wasn't killed in
action, I was left behind.

312
00:13:54.240 --> 00:13:57.480
I think that what really
impressed me the most

313
00:13:57.480 --> 00:14:02.460
about the episode was this
little idea that the writers

314
00:14:02.460 --> 00:14:05.520
plucked out of nowhere
with the memory loss.

315
00:14:05.520 --> 00:14:08.670
Haven't you noticed how
hard it is to think?

316
00:14:08.670 --> 00:14:11.100
The radiation here affects your brain.

317
00:14:11.100 --> 00:14:15.840
First the ringing, lost time, fear,

318
00:14:15.840 --> 00:14:18.240
then finally the forgetting end.

319
00:14:18.240 --> 00:14:22.170
I've never really seen
that kind of a thing

320
00:14:22.170 --> 00:14:25.770
as a nemesis in a Star Trek episode.

321
00:14:25.770 --> 00:14:30.360
It's so simple and yet so insidious

322
00:14:30.360 --> 00:14:33.900
that it reminds you as you're watching it,

323
00:14:33.900 --> 00:14:38.900
that the real engine of the Enterprise

324
00:14:39.030 --> 00:14:41.110
is the expertise of these people.

325
00:14:41.970 --> 00:14:45.150
And that if that goes
away, that's a real threat

326
00:14:45.150 --> 00:14:47.520
that just kind of came out of left field.

327
00:14:47.520 --> 00:14:49.830
And I felt like watching it,
I was like, "Oh, of course

328
00:14:49.830 --> 00:14:53.310
that would be a great
thing to go up against."

329
00:14:53.310 --> 00:14:57.090
All of your exteriors on the planet

330
00:14:57.090 --> 00:15:00.150
are in front of the AR wall.
Does it make a difference

331
00:15:00.150 --> 00:15:03.604
for you as an actor in
finding those pieces?

332
00:15:03.604 --> 00:15:06.870
Does it free you up to like maybe lean

333
00:15:06.870 --> 00:15:08.340
into the environment a little bit more

334
00:15:08.340 --> 00:15:09.990
when it feels more three-dimensional,

335
00:15:09.990 --> 00:15:11.520
when it feels more like you are

336
00:15:11.520 --> 00:15:14.160
on the surface of a
horrible planet somewhere?

337
00:15:14.160 --> 00:15:18.030
Yeah, absolutely, it's really
hard to explain to people

338
00:15:18.030 --> 00:15:23.030
how much of your imaginative
mind can get taken up

339
00:15:23.370 --> 00:15:28.320
with stuff that just
isn't there on that day,

340
00:15:28.320 --> 00:15:31.920
that you have to bring into
the scene imaginatively

341
00:15:31.920 --> 00:15:33.210
in order for the scene to work,

342
00:15:33.210 --> 00:15:36.330
in order for your own performance to work.

343
00:15:36.330 --> 00:15:37.710
And in a show like Star Trek,

344
00:15:37.710 --> 00:15:40.203
there's a lot of that stuff, right?

345
00:15:41.280 --> 00:15:43.516
I mean I'm sure you've spent your time

346
00:15:43.516 --> 00:15:47.127
looking at tennis balls on sticks, right?

347
00:15:47.127 --> 00:15:51.180
So many, so many tennis balls!

348
00:15:51.180 --> 00:15:54.750
It's great for us, it's great for post.

349
00:15:54.750 --> 00:15:57.990
It's not great for the crew because,

350
00:15:57.990 --> 00:16:00.900
you know, people forget that even though

351
00:16:00.900 --> 00:16:02.730
the walls have the
environment, you actually

352
00:16:02.730 --> 00:16:06.240
have to match the stage
environment to what's on the wall.

353
00:16:06.240 --> 00:16:09.990
So, you know, if we're gonna
do a shoot on the AR wall,

354
00:16:09.990 --> 00:16:12.382
it's a week load-in to create

355
00:16:12.382 --> 00:16:14.370
the actual physical environment.

356
00:16:14.370 --> 00:16:16.440
'Cause we're trucking in
dirt, we're trucking in sand,

357
00:16:16.440 --> 00:16:20.557
we're trucking in snow, you
know, anything that we need

358
00:16:20.557 --> 00:16:23.790
to help match what's
going on in the walls.

359
00:16:23.790 --> 00:16:24.686
But when you see it in action,

360
00:16:24.686 --> 00:16:29.640
it's amazing the the amount of weight

361
00:16:29.640 --> 00:16:32.100
that comes off your shoulders as an actor.

362
00:16:32.100 --> 00:16:33.810
Gosh, I can only imagine.

363
00:16:33.810 --> 00:16:35.550
And you're just there, because,

364
00:16:35.550 --> 00:16:38.160
and it's not just the
walls, it's the ceiling too.

365
00:16:38.160 --> 00:16:39.900
The sky is there, it's amazing!

366
00:16:39.900 --> 00:16:40.920
I didn't know they're actually

367
00:16:40.920 --> 00:16:42.823
projecting it above you, that's so cool.

368
00:16:42.823 --> 00:16:47.823
Yeah, yeah, yeah, and also
what they don't tell you

369
00:16:48.000 --> 00:16:51.376
is that in order to make it look

370
00:16:51.376 --> 00:16:53.760
like the depth you want it to look,

371
00:16:53.760 --> 00:16:56.880
the backgrounds have
to move in coordination

372
00:16:56.880 --> 00:16:59.520
with the camera when it moves, right?

373
00:16:59.520 --> 00:17:00.844
And there's all these different layers

374
00:17:00.844 --> 00:17:04.740
in the CG environment. And
so the computer program

375
00:17:04.740 --> 00:17:06.630
that handles the walls,
it's seeing everything

376
00:17:06.630 --> 00:17:10.020
through the camera lens, it's
moving according to that.

377
00:17:10.020 --> 00:17:15.020
So, when the camera
moves, everything moves.

378
00:17:15.210 --> 00:17:19.110
And you have to be, you
learn to get prepared

379
00:17:19.110 --> 00:17:22.320
for that by learning to focus on something

380
00:17:22.320 --> 00:17:24.840
that's right in front of
you so you don't fall down.

381
00:17:24.840 --> 00:17:27.600
Oh man, that seems challenging?

382
00:17:27.600 --> 00:17:30.420
It can be, you learn to dance with it.

383
00:17:30.420 --> 00:17:33.810
Yeah, the costumes in this episode,

384
00:17:33.810 --> 00:17:37.080
the very first note I made as I watched it

385
00:17:37.080 --> 00:17:40.680
in all capital letters is,
"Oh my God, these costumes!"

386
00:17:40.680 --> 00:17:41.520
Weren't they great?

387
00:17:41.520 --> 00:17:43.971
You get to wear the coolest stuff.

388
00:17:43.971 --> 00:17:48.090
Talk to me about just
like, how, how fun it is

389
00:17:48.090 --> 00:17:49.560
to get to do these different things

390
00:17:49.560 --> 00:17:51.510
instead of, the uniforms are great,

391
00:17:51.510 --> 00:17:54.780
but when you get to get out
of uniform, it's fun, right?

392
00:17:54.780 --> 00:17:58.193
Oh yeah, absolutely
and we have a brilliant

393
00:17:58.193 --> 00:18:02.250
costume designer in Bernadette and she,

394
00:18:02.250 --> 00:18:04.200
I believe, did a little bit of research

395
00:18:04.200 --> 00:18:07.050
on ancient Mongolia,
don't quote me on that,

396
00:18:07.050 --> 00:18:11.970
but you can kind of see
that in the influences

397
00:18:11.970 --> 00:18:13.587
in those costumes and man, yeah,

398
00:18:13.587 --> 00:18:14.760
they were, they were beautiful.

399
00:18:14.760 --> 00:18:18.330
You just felt like fighting
when you put them on.

400
00:18:18.330 --> 00:18:19.170
[Wil] Yeah, totally.

401
00:18:19.170 --> 00:18:21.278
[Anson] And you felt secure.

402
00:18:21.278 --> 00:18:22.680
I really, really liked those things.

403
00:18:22.680 --> 00:18:26.250
They brought a another
essence of the culture

404
00:18:26.250 --> 00:18:29.580
on that planet, right,
as all fashion does.

405
00:18:29.580 --> 00:18:32.772
Yeah, we're gonna wrap up
with a couple of questions

406
00:18:32.772 --> 00:18:37.772
that I know fans are
dying to have me ask you.

407
00:18:38.130 --> 00:18:42.120
So, we'll start here,
turns out that the Klingons

408
00:18:42.120 --> 00:18:45.930
are back and we have the Gorn.

409
00:18:45.930 --> 00:18:50.280
Just talk to me about being
a lifelong Star Trek fan,

410
00:18:50.280 --> 00:18:53.640
the Captain of the Enterprise,
getting to face down

411
00:18:53.640 --> 00:18:58.380
legendary Starfleet
adversaries, what is that like?

412
00:18:58.380 --> 00:19:00.420
Well, when Akiva and Henry told me

413
00:19:00.420 --> 00:19:02.070
that they wanted to make the Gorn a thing,

414
00:19:02.070 --> 00:19:04.860
I was so excited, it
was such a great idea,

415
00:19:04.860 --> 00:19:08.340
It's an idea that's been coming

416
00:19:08.340 --> 00:19:11.280
for a long, long time that we didn't have,

417
00:19:11.280 --> 00:19:15.660
really the technical ability
to do for a long time.

418
00:19:15.660 --> 00:19:17.490
But that, if, you know,
if you read the fiction,

419
00:19:17.490 --> 00:19:18.660
like, the Gorn are everywhere.

420
00:19:18.660 --> 00:19:20.905
Yeah, they're really scary!

421
00:19:20.905 --> 00:19:22.781
We don't ever bump into them.

422
00:19:22.781 --> 00:19:27.781
So, I was very excited on that level

423
00:19:28.050 --> 00:19:30.210
as well as there's something behind,

424
00:19:30.210 --> 00:19:33.180
there's something in the
idea of doing the Gorn

425
00:19:33.180 --> 00:19:38.180
that is so audacious and
points back to an episode

426
00:19:39.240 --> 00:19:41.632
that we all kind of love in a kitschy way

427
00:19:41.632 --> 00:19:45.798
that I felt was a very right
for the tone of our show,

428
00:19:45.798 --> 00:19:47.910
even though we're not going for kitschy,

429
00:19:47.910 --> 00:19:49.560
obviously we're going for horror,

430
00:19:50.850 --> 00:19:55.080
that I just felt like
such a good, good fit.

431
00:19:55.080 --> 00:19:58.530
And we've had a tremendous amount of time

432
00:19:58.530 --> 00:20:00.567
trying to figure out how to make

433
00:20:00.567 --> 00:20:04.590
the modern iteration
of the Gorn come alive.

434
00:20:04.590 --> 00:20:09.590
And, you know, all hats off
to our special effects crew

435
00:20:09.600 --> 00:20:11.820
and our post-production
team 'cause they've

436
00:20:11.820 --> 00:20:13.740
really been knocking it out of the park.

437
00:20:13.740 --> 00:20:15.540
We have to talk about this, Anson,

438
00:20:15.540 --> 00:20:17.850
and I'm sorry, we have to
talk about Pike's Peak.

439
00:20:17.850 --> 00:20:22.380
They will hang me in front
of the biggest conventions

440
00:20:22.380 --> 00:20:24.180
in the world and throw rocks at me

441
00:20:24.180 --> 00:20:25.890
if I don't talk to you about Pike's Peak.

442
00:20:25.890 --> 00:20:27.540
Okay.

443
00:20:27.540 --> 00:20:30.420
After Season 1, your hair

444
00:20:30.420 --> 00:20:32.610
has become a character of its own.

445
00:20:32.610 --> 00:20:34.650
It has its own fan club, I believe

446
00:20:34.650 --> 00:20:36.693
it has its own entry on the call sheet.

447
00:20:39.270 --> 00:20:40.290
Did you ever think that that's

448
00:20:40.290 --> 00:20:41.490
a thing that was gonna happen?

449
00:20:41.490 --> 00:20:43.290
Was there ever a moment in your life

450
00:20:43.290 --> 00:20:45.360
where you were like, I
take pictures of myself

451
00:20:45.360 --> 00:20:47.400
every morning with my
big ridiculous bedhead

452
00:20:47.400 --> 00:20:48.360
and people are like, "Well, I mean,

453
00:20:48.360 --> 00:20:49.830
it's good, but it's no Anson Mount."

454
00:20:49.830 --> 00:20:51.627
And I'm like, "It's not a contest!"

455
00:20:52.620 --> 00:20:55.443
Did you ever think that
this was ever gonna happen?

456
00:20:58.417 --> 00:21:03.417
No, no and I, see, I hate
grooming myself, I really do.

457
00:21:03.447 --> 00:21:04.280
Oh, I feel ya!

458
00:21:04.280 --> 00:21:06.330
It's just so annoying.

459
00:21:06.330 --> 00:21:08.070
There are very few things I hate more

460
00:21:08.070 --> 00:21:12.153
than having to comb my hair
and get ready in the morning.

461
00:21:15.030 --> 00:21:18.210
No, and I, you know,
I've never really thought

462
00:21:18.210 --> 00:21:21.337
of myself as having
particularly admired hair.

463
00:21:25.610 --> 00:21:26.730
I get that.

464
00:21:26.730 --> 00:21:28.680
I think, I think Colin Farrell's

465
00:21:28.680 --> 00:21:30.090
got great hair, that's good hair.

466
00:21:30.090 --> 00:21:30.960
Yeah, sure.

467
00:21:30.960 --> 00:21:33.240
Okay, but they, you know, they make me,

468
00:21:33.240 --> 00:21:35.430
they make me look, they make me look good.

469
00:21:35.430 --> 00:21:40.430
I, personally, I roll onto the
lot and into the hair trailer

470
00:21:42.540 --> 00:21:44.419
and they do their thing and I go to work.

471
00:21:44.419 --> 00:21:47.640
I have very little to say about it

472
00:21:47.640 --> 00:21:50.520
and let them do their thing,
but I mean, I'm okay with it.

473
00:21:50.520 --> 00:21:55.233
I think that it's kind of
cool that it's become a thing.

474
00:21:56.160 --> 00:22:00.000
It's clear that Pike is being established

475
00:22:00.000 --> 00:22:04.173
as his own captain and I
guess in that way as well.

476
00:22:05.370 --> 00:22:10.350
I love how you roll with that
because I think it's fun.

477
00:22:10.350 --> 00:22:11.572
I think it's kind of silly.

478
00:22:11.572 --> 00:22:13.717
If I were the actor, I'd be like,

479
00:22:13.717 --> 00:22:15.000
"Maybe it can be more about the work

480
00:22:15.000 --> 00:22:18.660
and less about the hair," but I do love,

481
00:22:18.660 --> 00:22:20.910
I, you know, it's always
nice to see someone

482
00:22:20.910 --> 00:22:25.711
and talk to somebody who is
in the chair that you are in

483
00:22:25.711 --> 00:22:28.339
who gets it in that
way and appreciates it.

484
00:22:28.339 --> 00:22:30.690
I do, I will admit, I will admit

485
00:22:30.690 --> 00:22:33.100
when they told me that
they were gonna name

486
00:22:34.080 --> 00:22:37.770
one of the special features
on the DVD "Pike's Peek",

487
00:22:37.770 --> 00:22:40.767
P-E-E-K, I was like, "Oh, come on."

488
00:22:40.767 --> 00:22:42.060
Oh, we, we love our puns on our DVD menus.

489
00:22:42.060 --> 00:22:44.463
Come on, can we let it
go, can we let it go?

490
00:22:45.690 --> 00:22:47.400
But no, finally they convinced me.

491
00:22:47.400 --> 00:22:49.080
I was like, "All right, I'm fine with it."

492
00:22:49.080 --> 00:22:50.430
This is the last time I will bring

493
00:22:50.430 --> 00:22:53.190
it up for today because we're done.

494
00:22:53.190 --> 00:22:56.520
Anson, thank you so, so,
so much for making time

495
00:22:56.520 --> 00:22:58.827
for me and for everyone
in the audience, today.

496
00:22:58.827 --> 00:23:00.780
I deeply appreciate it and I know

497
00:23:00.780 --> 00:23:02.670
everyone else does as well.

498
00:23:02.670 --> 00:23:06.586
Wil, always a pleasure. I
hope you visit us out here.

499
00:23:06.586 --> 00:23:08.700
You know, if next time
you come to the East Coast

500
00:23:08.700 --> 00:23:11.010
you'll have to swing
up and spend a weekend.

501
00:23:11.010 --> 00:23:13.927
I cannot wait, just try to stop me.

502
00:23:34.260 --> 00:23:37.072
Back in 1964 when Rigel
VII was first introduced

503
00:23:37.072 --> 00:23:38.940
during production of "The Cage",

504
00:23:38.940 --> 00:23:41.190
the planet's look was created by using

505
00:23:41.190 --> 00:23:44.430
a stunning, gorgeous matte painting.

506
00:23:44.430 --> 00:23:46.927
For this week's return
to the rocky landscape,

507
00:23:46.927 --> 00:23:48.540
Star Trek, Strange New Worlds'

508
00:23:48.540 --> 00:23:52.530
production and effects teams
use 21st century technology

509
00:23:52.530 --> 00:23:55.890
to recreate and enhance
the original scenery.

510
00:23:55.890 --> 00:23:59.036
Here's a behind the scenes
look at how that came to be.

511
00:24:01.920 --> 00:24:06.360
A lot of Rigel VII we
shot on the AR screen.

512
00:24:06.360 --> 00:24:11.070
We actually as a cast stood
there for a while just looking

513
00:24:11.070 --> 00:24:14.280
at this environment that
had been created for us

514
00:24:14.280 --> 00:24:18.867
and marveling at how beautiful it was.

515
00:24:25.530 --> 00:24:26.763
This is Rigel VII!

516
00:24:28.080 --> 00:24:30.510
Please, we must hide ourselves.

517
00:24:30.510 --> 00:24:34.950
So, we know from The
Original Series that Pike

518
00:24:34.950 --> 00:24:38.040
had an ill-fated visit to the planet

519
00:24:38.040 --> 00:24:42.450
of Rigel VII, things didn't go so well.

520
00:24:42.450 --> 00:24:44.160
[Una] Bridge to Captain Pike,

521
00:24:44.160 --> 00:24:45.930
apologies for the interruption,

522
00:24:45.930 --> 00:24:47.670
but we received a sensitive communication

523
00:24:47.670 --> 00:24:51.450
from Command. It's about Rigel VII.

524
00:24:51.450 --> 00:24:54.570
Rigel VII was a really interesting asset

525
00:24:54.570 --> 00:24:57.360
because that had been seen before in TOS,

526
00:24:57.360 --> 00:24:59.970
there was this very
famous shot of the castle,

527
00:24:59.970 --> 00:25:03.060
which was a matte painting with
a piece of physical scenery

528
00:25:03.060 --> 00:25:05.370
with the artist walking through that.

529
00:25:05.370 --> 00:25:07.800
That visual effect of Rigel
VII in The Original Series

530
00:25:07.800 --> 00:25:10.530
is kind of very evocative and impressive.

531
00:25:10.530 --> 00:25:11.460
Even today when you look at it

532
00:25:11.460 --> 00:25:12.660
you're like, "Ooh, that's cool."

533
00:25:12.660 --> 00:25:14.310
You know, and it's like, it was weirdly

534
00:25:14.310 --> 00:25:16.440
its own kind of elusive mystery.

535
00:25:16.440 --> 00:25:19.511
There was a lot of debate as to how much

536
00:25:19.511 --> 00:25:21.750
of that matte painting we want to bring

537
00:25:21.750 --> 00:25:25.170
into our world, into our production wall.

538
00:25:25.170 --> 00:25:28.650
We wound up sticking pretty
true to the original.

539
00:25:28.650 --> 00:25:31.830
I thought it was a pretty
good homage to the original.

540
00:25:31.830 --> 00:25:34.290
We kept sort of that hint of violet

541
00:25:34.290 --> 00:25:37.200
throughout the lighting,
moon big in the distance.

542
00:25:37.200 --> 00:25:39.000
So, we looked obviously, really closely

543
00:25:39.000 --> 00:25:41.032
at that and we wanted to respect that.

544
00:25:41.032 --> 00:25:44.280
But we wanted to make
a much bigger landscape

545
00:25:44.280 --> 00:25:48.420
and we decided to make
it a snowbound landscape.

546
00:25:48.420 --> 00:25:50.100
So we made the landscape much bigger

547
00:25:50.100 --> 00:25:52.860
and we made the castle enormous.

548
00:25:52.860 --> 00:25:54.540
The castle actually developed

549
00:25:54.540 --> 00:25:57.660
from Jonathan Lee's wonderful mind

550
00:25:57.660 --> 00:26:01.050
where he presented a couple options

551
00:26:01.050 --> 00:26:05.389
that actually were more
based on the AR wall itself,

552
00:26:05.389 --> 00:26:08.943
trying to show off the scale
and scope of the planet.

553
00:26:09.870 --> 00:26:12.360
You know, we created the castle front

554
00:26:12.360 --> 00:26:16.066
and we had a snowy
surface, we had torches,

555
00:26:16.066 --> 00:26:18.210
we manufactured all of these rocks

556
00:26:18.210 --> 00:26:19.830
and built some really cool cages too,

557
00:26:19.830 --> 00:26:21.210
that we had outside of the castle.

558
00:26:21.210 --> 00:26:24.600
And once you see it tie
in with the AR screens,

559
00:26:24.600 --> 00:26:27.720
it's like you're there and
that's really exciting.

560
00:26:27.720 --> 00:26:30.060
Just incredible how they can do that.

561
00:26:30.060 --> 00:26:33.000
I'm still blown away
by how that is possible

562
00:26:33.000 --> 00:26:36.504
to make it look and feel
like you're actually there.

563
00:26:36.504 --> 00:26:40.560
La'An, you alright?

564
00:26:40.560 --> 00:26:43.380
We do have a few different
locations on that planet

565
00:26:43.380 --> 00:26:46.723
that we go to that show
us different skylines.

566
00:26:46.723 --> 00:26:49.230
There's another Scottish approach to AR.

567
00:26:49.230 --> 00:26:51.660
You get great value for
money if you do this,

568
00:26:51.660 --> 00:26:54.010
you build one and you
get three sets out of it.

569
00:26:55.480 --> 00:26:57.816
[Guard] Keep going, move it!

570
00:26:57.816 --> 00:26:59.566
What is this place?

571
00:27:00.420 --> 00:27:02.450
Outside of our hero set, we shot

572
00:27:02.450 --> 00:27:05.280
in this beautiful cathedral church.

573
00:27:05.280 --> 00:27:07.290
We were on location for, you know,

574
00:27:07.290 --> 00:27:08.366
I think it was for a day or two

575
00:27:08.366 --> 00:27:12.390
where we had created this
beautiful interior castle

576
00:27:12.390 --> 00:27:14.340
and we brought in all
these medieval elements.

577
00:27:14.340 --> 00:27:16.407
I saw the cathedral kind
of before it was all set up

578
00:27:16.407 --> 00:27:17.497
and then afterwards I was like,

579
00:27:17.497 --> 00:27:20.010
"Whoa, this is amazing, incredible!"

580
00:27:20.010 --> 00:27:22.410
This isn't a normal planet, Pike.

581
00:27:22.410 --> 00:27:26.160
Haven't you noticed how
hard it is to think?

582
00:27:26.160 --> 00:27:26.993
[M'Benga] Captain?

583
00:27:26.993 --> 00:27:27.826
What are you doing?

584
00:27:27.826 --> 00:27:28.920
Zach, what are you doing?

585
00:27:28.920 --> 00:27:30.150
Zach, you're making a mistake!

586
00:27:30.150 --> 00:27:33.123
Rigel VII changes people.

587
00:27:34.230 --> 00:27:36.880
I'm gonna have fun watching
it work its magic on you.

588
00:27:38.566 --> 00:27:42.243
The loss of memory, it's
such an insidious nemesis.

589
00:27:43.260 --> 00:27:44.880
You wipe a slate, right?

590
00:27:44.880 --> 00:27:46.770
Like, because you don't know who you are,

591
00:27:46.770 --> 00:27:49.620
you don't know why you're there,
how do you deal with that?

592
00:27:49.620 --> 00:27:51.420
So, it was a chance to
play, it was a chance

593
00:27:51.420 --> 00:27:53.550
to ask certain questions, it was a chance

594
00:27:53.550 --> 00:27:56.640
to really work in each moment separately.

595
00:27:56.640 --> 00:28:01.640
This woman, she's my
friend, I could feel it now.

596
00:28:02.760 --> 00:28:06.960
This show is not prepared like
a typical television show.

597
00:28:06.960 --> 00:28:10.050
You know there's a kind
of tradition in television

598
00:28:10.050 --> 00:28:12.180
which is like, "Well we'll
wait till the script's done.

599
00:28:12.180 --> 00:28:13.470
We'll see what's really in the script.

600
00:28:13.470 --> 00:28:15.420
We'll do it when we get the script."

601
00:28:15.420 --> 00:28:17.610
I mean you'd shoot nothing on this show.

602
00:28:17.610 --> 00:28:19.767
New systems of functioning
and preparedness

603
00:28:19.767 --> 00:28:23.340
are required because you
can't wait for the script

604
00:28:23.340 --> 00:28:27.510
to be finished because an AR
asset has a lot of lead time.

605
00:28:27.510 --> 00:28:30.390
With something like Rigel VII,
we take the matte painting

606
00:28:30.390 --> 00:28:32.820
from The Original Series
and then everybody

607
00:28:32.820 --> 00:28:35.100
in the art department and story and AR

608
00:28:35.100 --> 00:28:37.980
start building what's gonna happen

609
00:28:37.980 --> 00:28:40.530
inside and outside that object.

610
00:28:40.530 --> 00:28:42.060
And so we sort of built it out

611
00:28:42.060 --> 00:28:43.357
and then as we looked at it, we were like,

612
00:28:43.357 --> 00:28:45.330
"Yeah, we can't quite really do it

613
00:28:45.330 --> 00:28:48.390
exactly that way, the scale's off,"

614
00:28:48.390 --> 00:28:51.960
and so we started evolving it
and the world and the story

615
00:28:51.960 --> 00:28:55.793
all at once and ergo,
the return to Rigel VII.

616
00:29:33.360 --> 00:29:35.220
My name is Wil Wheaton, I host the show.

617
00:29:35.220 --> 00:29:37.080
My name is Wil Wheaton, I host the show.

618
00:29:37.080 --> 00:29:38.970
My name is Wil Wheaton, I host the show.

619
00:29:38.970 --> 00:29:40.670
The Enterprise crew may
have lost large amounts

620
00:29:40.670 --> 00:29:43.470
of of time because of weird
radiation, but I haven't.

621
00:29:43.470 --> 00:29:44.940
I know it's time to share with you

622
00:29:44.940 --> 00:29:47.037
an exclusive clip from next week's episode

623
00:29:47.037 --> 00:29:49.137
of Star Trek: Strange New Worlds.

624
00:29:49.988 --> 00:29:53.163
They left behind quite a civilization.

625
00:29:54.660 --> 00:29:55.800
You got a theory about
what happened to them?

626
00:29:55.800 --> 00:29:57.750
We are hoping the energy signature

627
00:29:57.750 --> 00:29:59.940
we detected might provide a new clue.

628
00:29:59.940 --> 00:30:01.710
[Computer] Energy anomaly detected.

629
00:30:01.710 --> 00:30:03.053
[Chapel] That's the signature?

630
00:30:04.740 --> 00:30:08.130
[Spock] Yes, the readings are unusual.

631
00:30:08.130 --> 00:30:10.330
It appears to be some
sort of stable vortex.

632
00:30:11.370 --> 00:30:13.370
A rupture in space-time.

633
00:30:29.460 --> 00:30:31.440
Gravitational radiation
is headed right for us.

634
00:30:31.440 --> 00:30:33.540
Maximum power to the forward shields.

635
00:30:33.540 --> 00:30:36.707
[Computer] Forward shields at maximum.

636
00:30:38.010 --> 00:30:38.970
My systems are crashing.

637
00:30:38.970 --> 00:30:40.200
Steering is compromised.

638
00:30:40.200 --> 00:30:42.090
How compromised?

639
00:30:42.090 --> 00:30:43.125
I'm turning into the skid

640
00:30:43.125 --> 00:30:46.371
and the skid is taking us into that.

641
00:31:01.181 --> 00:31:02.491
Spock.

642
00:31:07.830 --> 00:31:11.400
Mr. Spock, try to be still.

643
00:31:11.400 --> 00:31:13.050
You were in a shuttle accident.

644
00:31:14.640 --> 00:31:17.190
[Spock] I feel strange.

645
00:31:17.190 --> 00:31:18.810
[Pike] you were injured.

646
00:31:18.810 --> 00:31:20.550
What's happened to me?

647
00:31:20.550 --> 00:31:22.916
We don't exactly know.

648
00:31:27.019 --> 00:31:28.027
We crashed.

649
00:31:29.550 --> 00:31:32.943
I'm not gonna lie, that looks fascinating.

650
00:31:34.770 --> 00:31:36.870
It's been a pleasure to be with you again

651
00:31:36.870 --> 00:31:37.920
in The Ready Room. Thank you

652
00:31:37.920 --> 00:31:39.900
for letting me do dumb things like that.

653
00:31:39.900 --> 00:31:42.240
And a very special
thank you to Anson Mount

654
00:31:42.240 --> 00:31:44.400
for beaming in and chatting with me today.

655
00:31:44.400 --> 00:31:47.640
Anson and Captain Pike,
they embody the best

656
00:31:47.640 --> 00:31:49.560
of Star Trek and I know 'cause I've spent

657
00:31:49.560 --> 00:31:51.990
a lot of time around
the best of Star Trek.

658
00:31:51.990 --> 00:31:54.270
Next week, Jess Bush, who
plays Nurse Christine Chapel,

659
00:31:54.270 --> 00:31:56.130
will be here to help diagnose everything

660
00:31:56.130 --> 00:31:57.660
about Star Trek: Strange New Worlds

661
00:31:57.660 --> 00:32:00.570
Season 2, Episode 5, titled "Charades".

662
00:32:00.570 --> 00:32:04.820
Until then, I'm Wil Wheaton.
Live long and prosper.

