Working on Star Trek,
you work with a lot of different departments.
Justin Craig, the set decorator, does certain things,
like he'll do all the big parts of the set,
like the seats, and chairs, and the tables.
And then we come in and we do little stuff
like the cutlery, the bowls, and plates.
So, we have to really dance well together.
You don't want to have everything arrive on set,
and it not look like it's the same language.
There's a lot of communication between the art directors,
between set deck, between costumes, lighting,
to make sure this all works.
And because we're second season,
we know how this machine works now,
and we've got a rhythm to the show,
and everybody's got this kind of, like, unspoken language,
like, we just help each other out.
So, it's a lot of fun
to work with all the different departments.
What we really tried to lean into this season,
was the canon of what we have from TOS,
'cause it works.
In Episode 1 of Season 2, Spock has his lute.
It's an iconic prop from the original TOS.
We wanted to stay true to the design,
'cause of the beautiful design, it worked, to look good.
So, we basically had the builders just flush it out,
and creates almost an exact replica of it.
We modified a couple colors and such,
but it stays true to the original.
Ethan, when he was playing the lute on set,
we had brought in a harpist to help him
figure out the strings of it.
It doesn't sound good at all.
We can't tune it, but we wanted him to make sure that
Ethan could get the the fingering right in the scene.
So we brought somebody in just to teach him how to do that.
So it paid off, he had about three or four lute lessons,
and it then looked great in scene,
and ended up playing in two episodes in Season 2.
In Episode 201, we see Spock having a drink
of bloodwine with the Klingons at the end of the episode.
With the captain there, and we wanted to make it look
a bit nicer than the regular Klingon bloodwine set.
So this is a riff on the original
bloodwine glasses that were used.
So we found them, they're basically just measuring cups,
and we 3D printed the part, molded it,
and then wrapped it around these,
just to give them some texture,
and make them look a bit more upscale,
and like they were the captain's set.
In the scene, they have to reach in,
and that's how they get their bloodwine.
It's not poured into their cup, they just reach in.
So, we had to make a vessel of some kind.
So, this is just basically a flower pot that we got,
that we ended up building a simple base for.
And, again, taking the 3D printed elements
that we had molded here, and we added it
around the edge here, just to give it some detailing,
so it all kind of pulled in together.
In Episode 2, Una is on trial,
and it's a kickback to the "Menagerie" episode from TOS.
So, we wanted to kind of follow the flavor of what that was.
One of the big things
in the "Menagerie" episode was the bell.
So, it's a mariner's bell, and we tracked down
who built it and where it came from.
So, this is almost exactly like the original.
There's a base that we've added to it, and then we just,
as a little detail, we added a little strike mallet as well.
The other thing from Episode 2, was the commendations
that the different characters wore on their uniforms.
So, in the original episodes of TOS, they were fabric.
So, we wanted to go with something that looked like that,
but we wanted to do our updated version of it.
We don't actually have details
as to what these different commendations are,
but each character, we wanted to divide them up,
so it'd be a different service where they were posted
or whatever, and then they would just grow
as you would add to them.
So, La'An has less than Spock would, for instance.
And these kept changing to the day we shot it.
Even on the day we were shooting this,
we were modifying these and changing them up,
moving them around, cutting them down.
And then we had to mark them with a red dot at the top,
so the onset crew knew which way they were oriented,
so everybody was on the same page,
and that we could make sure that all of them looked uniform.
In Episode 203, La'An gets gifted a time travel device.
The design for this, basically, was inspired
by the communicator, so we wanted
to stay in the same vibe as that,
but we wanted to keep it really simple,
like a '60s kind of vibe.
It's milled out of aluminum, outsides are plastic,
and there's light in the center here
that is cued by remote control,
that can go from red to green on cue.
Prop breaks apart really easily, put the batteries inside.
And so we kept it really, really simple,
and I was glad we did, cause it actually ended up
looking really slick, and really nice.
So, you're telling me that there's
an alternate timeline where
I'm not the captain of this ship.
[Jim] Also for episode 203, we meet James T. Kirk,
and not in the Federation,
'cause it's a different world completely.
I have to stop you there, ma'am.
I have never heard of this Starfleet.
So, we had to do a different kind of delta for him,
which was actually a lot of fun.
We did a riff on our current delta.
These are just 3D printed, all put together and painted,
and they work much like our other delta systems
where they magnetize the back.
So, this is the first time we would see this
in our Star Trek world.
Spock is also the captain of a Vulcan ship.
So, we had to do him a design.
So, we based this roughly on a design that was in canon,
and we just kind of enhanced it,
so this would be his Vulcan delta.
In Episode 204, we go Rigel VII,
and there's a rock quarry in it.
So, we see Pike and his gang at the rock quarry.
So, we had to come up with
some kind of tool that they would use.
We had a short turnaround time for this, these props.
So, basically, we didn't wanna reinvent the wheel,
and we knew we had to break some kind of real rock
that special effects was building us,
so, it had to have weight.
So, basically, all we did was take real sledgehammers
that we bought, we dressed them up on the ends,
on the mallet ends,
added some detailing, and just aged it up,
to make it look kind of alien, foreign, a bit.
And we made a smaller version of it as well.
Again, just something that we bought,
and then dressed up.
And then we got some chisels and cut the ends off them,
wrapped them the leather, aged them up,
and they could be hammering away on the day if you need be.
We just try to give it a lot of flavor and texture
in the build.