WEBVTT

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This is, kind of, the way Wesley Crusher

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first experienced the
bridge of the Enterprise-D,

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and it is the first way
adult Wil Wheaton

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is getting to experience the
bridge of the Enterprise-D.

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This is Mike Okuda.

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Mike is responsible for
all of the graphic design.

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Mike invented LCARS.

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We're gonna talk about that today.

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Mike, let's start at the science stations.

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Perfect.

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I think LCARS is amazing.

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I remember you talking about the software,

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the system being software-controlled,

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and the system responding to
the person who was using it.

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When I was first starting
to lay out the bridge,

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I had a meeting with Gene and I said,

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"Here's what I wanna do.

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I wanna riff off of what
Matt Jefferies did."

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Right.

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"In the original Star Trek."
- Yeah.

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And Gene, to his very
considerable credit, said,

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"I don't wanna do what
we did in the first show.

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I want this to be different.

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I want this show to be so
advanced that it's really simple."

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And that's really the genesis of this.

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Now, Star Trek: The Next Generation,

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we had just shot our first
scene on the battle bridge.

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Yes.

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And you could tell Marina
was a little nervous

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about working the controls.

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And I said to Marina,

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"Look, these buttons are software-defined.

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The layout is software-defined.

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It responds to your
training, to your needs,

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to what's happening right now.

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So the button that you
press is the correct button.

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Just remember that."

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Let's go to tactical.

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[Mike] Let's go fire some phasers.

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Let's fire some phasers.

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Let's talk about tactical.

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When you were putting this together,

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was this something you had to
work closely or more closely,

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like with Herman or whoever was doing

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the physical shaping of this horseshoe?

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Did that matter for you at all?

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Or was it just like, nope,

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the graphics are gonna lay
in and it's gonna be great?

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Well, this is an incredibly
complicated shape.

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It's compound intersecting ellipses.

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And back in the day,

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I mean, the original version

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took literally weeks
and weeks to assemble.

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Even this version, Art
Director, Liz Kloczkowski,

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and Set Designer, Kyle Courter

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sweated these details.

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Because before you can build
it, you have to draw it.

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And you have to be able to dimension it.

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And you have to figure out, you know,

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what the angles are and
what are the Bézier curves,

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and all those things.

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And these guys sweated into
details, and look at that.

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Isn't this perfect?

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On the original version of this console,

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It was a problem because
it's relatively thin.

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It was actually too thin
to put to fluorescents.

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So this particular panel was
illuminated by neon lamps,

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which was a lot of power
going through this.

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And Geoff Mandel actually
recreated this graphic

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for this set.

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But notice how he's given
it a slightly bluer tint

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than everything else here.

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That's part of the look of this set.

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And that's that, that's what he recreated.

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I can't not see that now.

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That is why this feels so perfect.

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Of course, 'cause it's, like,
there's neon light behind it.

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If we did it today.

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- Which we did.
- Which we did.

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What did we put behind it?

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We used LED lamps.

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The Picard set lighting department
put all these wonderful,

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cool, color-controllable LED arrays.

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And they used it to recreate the flaws

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of a 1987 television set.

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And the result is, you saw
it when you stepped in here,

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it feels like you're coming home.

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And it's going home to a home
that was torn down in '95.

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Yeah.

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And you thought, you never
thought you'd be there again.

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And you walked into here and suddenly,

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it's there, and it's, it's
the way you remembered it.

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Let's go where that kid got to sit.

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All right.

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I'm gonna head down to conn and ops.

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We are in my wheelhouse, now.

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Welcome to my office.

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Does it feel familiar?

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Yeah, it does.

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If I recall correctly,
if Picard was, like,

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"Lay in a course for blah,
blah, blah, mark, blah."

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And I would go, "Okay,

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blah, blah, blah, blah,
mark, blah, blah, blah.

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Great, course laid in."

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"Terrific, take us to warp whatever."

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"Okay, warp seven, warp
seven, course laid in."

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And that's how the ship
went to warp speed.

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And I love that you used the framing bars.

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<font color=#FFD700FF>Now you have course and speed laid in.</font>

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<font color=#FFD700FF>Yes, sir, they are.</font>

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Standing here in front of this chair,

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I just had this wonderful,

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like almost a flashback memory.

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When this set was on
stage six, for the pilot.

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We've been here for 25 minutes
or something like that,

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while the camera's set up.

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And I'm all kinds of not
sitting in this chair.

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I notice you're not sitting in the chair.

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Because there's a protocol.

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Because there are rules, right?

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So I texted the cast.

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And I said, "Ready Room
wants me to sit in the chair.

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I need one of you to give me permission,

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before I can do that."

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Brent replies, "No, absolutely not."

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And then a second later
he says, "What the hell?

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Permission granted."

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I just got a text from Jonathan Frakes,

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who, as it turns out, is one
stage over from us today.

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And Frakes said, "Mr.
Crusher, you have the bridge."

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There you go.

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So,

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because Frakes gave me the bridge,

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would you please sit in
my first officer's chair?

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I would be honored.

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That's pretty nice, too.

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It feels different than
sitting in a chair, right?

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Absolutely.

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I just wanna say thank
you to everybody involved

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in everything that had to happen

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for me to be right here, right now.

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Helm, take us out of orbit.

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Lay in a course for the Ready Room set.

