WEBVTT

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Stepping over junkies is one hell

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of a way to conceal a drug den.

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We're not open to strangers. Move on.

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So Season 3, we find Raffi

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in a very interesting sort of situation.

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She doesn't seem to be doing the best.

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She's in a sketchy neighborhood.

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Hey, watch it freak.

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I'm not your dealer.

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When you think of Star Trek,
most of the locations are set

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on our amazing ships, which
are fun and beautiful,

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but we always try to open
up the palette as well,

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and find certain locations
or locales that feel like

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this isn't what you would
expect on a Star Trek show.

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[Dealer] Your loss!

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One of the things you don't normally see

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in Star Trek is the seedy underworld.

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You're like the all-knowing

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oracle of the underworld and shit, right?

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And so that was a lot of
fun designing this planet

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which, when I worked on
Enterprise, I was a PA,

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and they had named this
horrible planet after me.

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[Trip] I've seen things I
could never imagine back home.

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I saw the ring moons on M'Talas Prime.

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So, when we were talking
initially about what's

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a horrible place to be in,

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someone in the writer's room,
"Well, there's M'Talas Prime,"

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and I was like, "All right, here we go."

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At night, it can drop to five

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or even 10 degrees below zero.

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[Archer] Doesn't sound so bad.

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During the day, the temperature can rise

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to as high as 170 degrees.

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So, we decided to put
that into the show.

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I'm happy to be associated

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with the worst place in the galaxy.

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Being able to design District Six

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and just make this underbelly alien world,

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with strange alien meats,

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and all kinds of weird
things are going on,

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which is a really fun
palette to play with.

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District Six was really fun,

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and whenever you're doing
something like that,

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it's kind of looking at
what has been done before.

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They did an alien market on Discovery.

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What is that?

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Delicious.

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It's a space whale.

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Gormagander?

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And we actually did an
Okinawa market in Season 2.

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C'mon. Let's get outta here.

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[Computer] Lockdown initiated.

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And it was that that inspired

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the showrunner Terry, said,

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"That was so great, we
only used it for one scene.

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Let's do that, but do
it on a bigger scale."

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As you're walking through
District Six, you can sit there

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and point to, pick out different elements

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from every other set that's
been played throughout

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up the course of Picard
because we just said,

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"Okay what have we got in
the garage that we can put

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in and turn into something else?"

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We went over the list of
all of the Klingon foods

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and alien foods, and we had
signage that was made up

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for Klingon on white fang
steaks. And we called up

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up Mark Okrand, who created
the Klingon language.

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He gave us notes.

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If you'll see in a sign,

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and it's in Orion, it's real Orion.

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It's, like, we have Geoffrey Mandel,

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who was the graphic designer
for many years on Star Trek.

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It's that thing of going, "Okay,

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well how do you do the,
what's the language?"

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He goes, "Well, here's
what we did on this show.

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Here's the original graphic that we used

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on this episode of Enterprise."

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So not only are we doing a callback,

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it's the actual sign that was used.

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And we did that a lot throughout the show,

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where we're pulling props or
details from the actual sets.

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Well that is a seedy place for sure.

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And one of the seedier characters there

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is Sneed.

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I like human things, retro things.

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It's like pressure and cold.

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Let something get old long enough,

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eventually it becomes vintage.

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And of value.

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He was a real challenge,

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because it was all about
creating something new,

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but honoring canon, and the expectation

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that the audience will have

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of this particular character.

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Ooh, la la.

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You nasty girl.

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But nobody comes in here
asking nothing for something.

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It would offend me if they did.

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We designed prison
tattoos, and things that

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certainly indicated his life of crime

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as a gangster ne'er-do-well.

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This is Taluco.

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Do you really think I
wouldn't tie up my loose ends,

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or risk my goddamn reputation
selling out the big fish?

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The area for Sneed's, the gangster's lair,

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was just wall-to-wall-to-wall Easter eggs.

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There was the Klingon gambling table,

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there was the Ferengi Book of Acquisition.

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There was an episode of Lower Decks

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where they had the Ferengi
going after Mugatu,

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and they had like the Mugatu horns.

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You know you guys could
just replicate stuff, right?

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Like the, the stuff you
buy with latinum,

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you could just replicate.
You guys are dumb.

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So we had Mugatu horns on the thing.

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And all the stuff has been figured out,

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and it all plays into Trek history,

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including the graffiti, and
so, it was a lot of fun.

