WEBVTT

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Howdy. I'm Barry J. Kelly
from Titmouse Cartoons.

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And I'm the Supervising Director

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of Star Trek: Lower Decks.

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I'm gonna draw some Shaxs.

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Yes!

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No!

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Doing a drawing is always,
you know, a little daunting,

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when you're trying to
put that first line down,

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so I usually have to
warm up a little bit.

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Usually, I start with just some, like,

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little strokes on the paper

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and then, like, little
silhouettes of the characters

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and things like that.

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Or sometimes, like, a good
trick my friend told me,

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was, like, "Try to draw light."

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And if you're trying to
figure out how to draw light,

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maybe you just draw, like, a
little light circle at the top.

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And, kind of, don't draw darker
than that for a little bit,

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until you, like, know what
you're drawing.

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The reason why I'm
choosing to draw Shaxs,

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I mean, I kind of feel like,

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muscled meaty men is kind
of my jam.

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That is outstanding!
Gotta be true to yourself.

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Am I right, bears?

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Shaxs is really fun and intense.

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And he's kind of got these,
like, gorilla proportions

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that are really fun to work with.

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For drawing the Shaxs
drawing I'm gonna do,

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I kind of look for a pose that I like,

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and then I kind of start drawing
it from different angles,

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to see which angle I wanna land on.

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It's naked time!

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I usually kind of fill up a sheet.

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It's like I wanna use every
nook and cranny of a page

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just 'cause, like, I guess I feel, like,

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what's daunting about
drawing is, like,

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sometimes you wanna make,

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you don't wanna use up your tools.

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But I think you just
gotta, like, forget that

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and just use your tools

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and use your paper
as much as you can,

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like, don't be precious with it.

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Go ahead and make mistakes.

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That's kind of what this

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whole rough stage is for.

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Ah, come on, man!

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This is your chance to
prove you got what it takes.

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I never really went to art school,

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but I'd learned a lot
about art stuff in general,

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just from copying and observing.

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And it took me quite a long time

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to catch up on my own.

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But just one thing that art teachers

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say over and over again

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is, "Silhouette, silhouette, silhouette."

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And it's only hitting me
now, like 15 years later,

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of, like, a silhouette
does a lot of work for you.

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Like, if you, even when
we're storyboarding the show,

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we're trying to cram in, like,

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a bunch of silhouettes into one shot.

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Shoot for a clear silhouette

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and you'll get yourself,
like, a pretty clean drawing.

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New shift on deck.
Get outta my chair!

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Ah! Huh, thank you.
It's a great honor.

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All right.

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I feel like I've warmed
up some Shaxs enough,

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I'm gonna switch over
to the final drawing.

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I always start with the head.

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The head kind of
determines the size

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of the rest of the body.

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Because he's a big dude,

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his head's probably a bit smaller.

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Put his chest out, like a hero.

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Once you kind of set up the head,

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I mean, I'm kind of like,

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trying to give, like, how
much space he's gonna take up

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on the entire page.

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So I'm trying to, like, put,

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I'm trying to figure out,

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like, how far his feet
are gonna go down.

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So that I know, when I go
to put the final lines down,

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I know kind of roughly where his,

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what his whole size and shape are.

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And I'm not worrying about,
like, details or anatomy,

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I'm just trying to put
big blocky shapes down.

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And put his leg on something.

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Maybe he's saving
Commander Billups.

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No! Do it now!

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You do it right this second!

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There's something about Shaxs'
face, he's got more jaw.

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So it's kind of like,

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your eyes and your ear
to your nose,

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kind of all falls in line and like,

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that's kind of how, like,

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your face ends up
proportionate, right?

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And all of us, if you're
more proportionate,

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it's kind of like evenly distributed,

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but, like, you know,

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so in order to make
different character faces,

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you kind of like, move the eyes up,

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bring the chin down, stuff like that.

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So Shaxs is one of our characters

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where the eyes in the face

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are a little bit higher up on his head,

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so that his mouth and his chin

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get a little bit bigger.

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One thing that always helps
make Shaxs look like Shaxs,

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is making him kinda crazy,

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which means tiny pupils.

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You're lucky I'm so spiritually
centered, or I'd snap!

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He's always got, like,

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this thousand-yard stare on.

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I'm like, he came back
from the dead,

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he died, he's Bajoran,

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he's been in battle most of his life

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and he's super intense.

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So, like, anytime there's
an opportunity

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to make him super intense.

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We're sparing you dark truths
about scientific depravity,

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that would haunt you for
the rest of your days.

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I'm gonna switch over to a pen here,

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a super-fine black micro
Rapidograph kind of pen.

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There's a lot of pressure

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to get the details on the
face right of any drawing,

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just because that's where
everyone's eyes go first.

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And Shaxs has a kind of
like a cloudy eye,

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it's a little bit hard
to do with black ink.

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And he's got a little scar here.

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One thing about Shaxs'
mustache too,

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is that it's kind of his upper lip.

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I'm drawing his neck a bit thicker

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probably than our cartoon does,

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but my meaty muscled men
have thick necks.

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This is going sideways. I
recommend we beam out, now.

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So, now I'm kind of
generally just starting

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with the outer edge of his
whole body, the outer contour.

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'Cause it's gonna kind of define

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where the details need
to go on the inside.

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And as I do this,

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I'm not exactly doing
my blue lines now.

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Now I'm starting to, like, give him,

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his legs a little bit of anatomy.

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For the most part,

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drawing a straight line

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gets you most of the way there,

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just a straight leg.

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But just a little bit of, like,

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extra volume along that line

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kind of gives us the
hint of his quads.

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Shaxs also has tiny feet.

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And baby hands.

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Ah. That place did take
a lot out of me.

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But not my killer serve. Ha!

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Aw, Shaxs, you always get me.

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He's saving Billups from something.

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If you have a little bit of a story,

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it always helps in the drawing.

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Certainly in my head, it helps a lot.

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Just to, like, make it funny.

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The story will also help
you define the characters.

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'Cause of, like, Shaxs having
a scar on his eye is a story.

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Like, it's like, where did he get that?

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Why did he have that?

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And it gives us, like, a little bit

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of information about the character,

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that he's maybe seen a lot of stuff.

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Let it all out.

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I can do some, like,
foliage and stuff back here.

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And again, like, not trying to fill it in

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with a bunch of detail yet,

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just trying to hit the
silhouette of some trees

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and some leaves and stuff like that.

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And then, like, I'll, you kinda see

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I kind of, like, drew some
underwear here for him.

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I'll kind of render that
out with parallel lines.

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Just don't put pressure
on what you're doing.

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Every day I'm working with artists

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who are all at different skill levels

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and trying to get
everybody on the same page.

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And it's just trying to get everyone

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to be comfortable with what

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they're doing and not be afraid.

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You don't have to know
how to draw everything,

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but you should at least
be skilled enough

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to look at something and
be able to draw anything.

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I'm going to make a cute
little ashtray for my incense.

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It's going to look like a puppy.

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And maybe as I'm finishing up,

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I'll just kinda give the
edges just a little once-over,

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just to make sure they
aren't as rough.

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All right, pencils down.

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And there's Shaxs and Billups
on the run.

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Thanks for drawing with me today.

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We did it!

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I don't know what we did,
but we did it!

