﻿WEBVTT - https://subtitletools.com

00:00:02.562 --> 00:00:03.980
I'm Mr. Vup.

00:00:08.025 --> 00:00:09.485
What's a Beta Annari?

00:00:09.485 --> 00:00:12.572
Sentient reptiloid.
Nasty pieces of work.

00:00:12.572 --> 00:00:15.908
On occasion, you get this
wonderful opportunity

00:00:15.908 --> 00:00:19.453
to introduce a
brand-new species

00:00:19.453 --> 00:00:22.248
to a very established world.

00:00:22.248 --> 00:00:24.709
And you don't really think
about it, nor should you,

00:00:24.709 --> 00:00:27.378
that, wow, what I'm doing
right now is pretty cool

00:00:27.378 --> 00:00:29.380
because it's gonna
become canon,

00:00:29.380 --> 00:00:32.425
and it's gonna be cosplayed,
maybe, at some point.

00:00:32.425 --> 00:00:34.594
It always starts with the writers.

00:00:34.594 --> 00:00:36.304
It's sometimes described,

00:00:36.304 --> 00:00:38.472
what color or what
size, what shapes.

00:00:38.472 --> 00:00:40.433
But oftentimes, it's
just, "Here's a character."

00:00:40.433 --> 00:00:43.060
And this character,
Mr. Vup,

00:00:43.060 --> 00:00:47.815
was a really
dimensional personality.

00:00:47.815 --> 00:00:51.444
And I really loved the fact
that it gave me the opportunity

00:00:51.444 --> 00:00:55.865
to not do something completely
cliché with his look,

00:00:55.865 --> 00:00:57.199
his aesthetic.

00:00:57.199 --> 00:01:00.161
It never really is me
designing it alone.

00:01:00.161 --> 00:01:03.164
I'm fed the information,

00:01:03.164 --> 00:01:06.751
and then myself and Christine
Clark, the costume designer,

00:01:06.751 --> 00:01:08.044
she and I in particular

00:01:08.044 --> 00:01:10.129
have to work very
closely together

00:01:10.129 --> 00:01:11.589
as to what the concept is.

00:01:11.589 --> 00:01:15.926
That is coupled with Vincent
as to what is executable.

00:01:15.926 --> 00:01:18.721
And his team did
an incredible job,

00:01:18.721 --> 00:01:19.972
particularly with the
time that they had,

00:01:19.972 --> 00:01:24.518
of doing a very difficult, sort
of crocodile-like texture,

00:01:24.518 --> 00:01:26.812
both hands and face.

00:01:26.812 --> 00:01:28.856
But this was kind of
our initial test.

00:01:28.856 --> 00:01:30.983
By just taking all
the foam pieces

00:01:30.983 --> 00:01:32.234
that you guys saw
in the other room

00:01:32.234 --> 00:01:34.654
and applying them to
the talent's head cast—

00:01:34.654 --> 00:01:35.738
the foam version of it.

00:01:35.738 --> 00:01:37.657
So, everything's glued down,

00:01:37.657 --> 00:01:38.991
lined up, and then colored

00:01:38.991 --> 00:01:41.786
so we can kinda get a
whole look of how well

00:01:41.786 --> 00:01:43.663
we're matching up
to that artwork.

00:01:43.663 --> 00:01:46.916
When you're painting a
character that's a bit more scaly,

00:01:46.916 --> 00:01:48.584
you're gonna be loading
up a lot of paint.

00:01:48.584 --> 00:01:50.586
You're really gonna be
kind of creating depth,

00:01:50.586 --> 00:01:52.380
highlights, shadows, things
that really feel like

00:01:52.380 --> 00:01:55.383
they've got the crocodile
skin-like texture.

00:01:55.383 --> 00:01:58.803
Beautifully executed on set by
James MacKinnon and his team.

00:01:58.803 --> 00:02:00.471
They put all that together

00:02:00.471 --> 00:02:02.890
and made him the
character that he is,

00:02:02.890 --> 00:02:04.225
and they did a
gorgeous job with it.

00:02:04.225 --> 00:02:07.186
But none of that matters
unless the actor

00:02:07.186 --> 00:02:09.230
can perform through it,

00:02:09.230 --> 00:02:11.607
'cause it was a lot of stuff.

00:02:11.607 --> 00:02:16.070
One thing that I absolutely
make an effort to do

00:02:16.070 --> 00:02:19.949
is, before I even start
designing, is talk to the actor

00:02:19.949 --> 00:02:21.283
who's gonna be wearing it.

00:02:21.283 --> 00:02:23.869
For me, you need to
have the full picture,

00:02:23.869 --> 00:02:25.329
knowing that the
actor's comfortable

00:02:25.329 --> 00:02:27.456
with contact lenses
or dentures.

00:02:27.456 --> 00:02:29.917
So, our actor was very
comfortable with it.

00:02:29.917 --> 00:02:31.961
And every step of the way,

00:02:31.961 --> 00:02:34.588
where there was kind of a
milestone in the design,

00:02:34.588 --> 00:02:37.758
I would share it
with him first

00:02:37.758 --> 00:02:40.845
and say, "Are you cool
with where this is going?

00:02:40.845 --> 00:02:41.762
Because if you're not,

00:02:41.762 --> 00:02:45.391
there's no point in me
showing it to everyone else."

00:02:45.391 --> 00:02:46.892
There's another layer to this,

00:02:46.892 --> 00:02:49.812
which is not just
about the comfort

00:02:49.812 --> 00:02:52.064
and the ability to act in it;

00:02:52.064 --> 00:02:55.568
it is about the legacy that
you're establishing for them.

00:02:55.568 --> 00:03:00.156
They should feel inspired
about their character,

00:03:00.156 --> 00:03:04.034
excited about who
they're becoming.

00:03:04.034 --> 00:03:06.662
Surprising.
