You want to hear the story of the girl
who made the stars
is in the real-time rendering technology, lets us
iterate very very quickly
learning to work.
That way was was one of the big challenges
that we face on the short
and we were working with unreal.
One of the biggest
perks is that it's real-time engine.
Normally it can take like a couple hours to
render one frame this case.
It'll take 24 frames in one second.
We can work in a much shorter turnaround.
Almost instantaneously pretty and house mocap system.
We have got some full body mocap going on
and we've got some facial mocap going on
with a full body mocap.
It's quite interesting how the suit Works.
Usually you'll see a lot of dots on the
actor a lot of like
ping-pong balls.
But with this
it's kind of like sort of a slim clean-looking
suit,
as you can see it's live streaming into my
computer via a router.
We get a real-time feedback of
the actor moving around
give us a wave.
What's nice about this is
you're not limited to a specific.
Cific area
as you can walk around the entire Studio you
have a lot of range of movement.
Are you kidding me? This is what I'm trying
to say, but that's just rude we use face
where for facial motion capture.
So what we have to actually do is
kind of draw the dots on the actors face
at the
same place every time
so this is our
base where system
the dots are there for
a visual tracking.
Do you have a lot more time
to
kind of hone in on the look
dial in like the eyes for example
in to see it?
as it's happening,
but one girl
said to the elders
we can go past the
I'm melting
we can find new land we can block shots
out
and have live motion capture kind of
work all together and
see
it all work in the engine and then we
can see that full animation
applied directly on the screen and almost
final it's an area
here.
He's just kind of moving the character around it's
in the scene.
These two base stations are
figuring out the location of our camera.
It's been such an interesting and
the process where we can see animation and real-time
like a kid in a candy store.
It allowed us to get a lot more creative
with the shots because we could pump them out
super fast
then like compare and contrast them having that immediate
feedback
combining that with the creative freedom was like
amazing
dream come true.