WEBVTT

00:00.400 --> 00:02.600
You want to hear the story of the girl

00:02.600 --> 00:05.300
who made the stars

00:05.300 --> 00:08.500
is in the real-time rendering technology, lets us

00:08.500 --> 00:10.300
iterate very very quickly

00:10.300 --> 00:11.000
learning to work.

00:11.000 --> 00:12.800
That way was was one of the big challenges

00:12.800 --> 00:17.600
that we face on the short

00:17.600 --> 00:19.200
and we were working with unreal.

00:19.200 --> 00:20.200
One of the biggest

00:20.200 --> 00:22.000
perks is that it's real-time engine.

00:22.000 --> 00:23.900
Normally it can take like a couple hours to

00:23.900 --> 00:25.300
render one frame this case.

00:25.300 --> 00:27.600
It'll take 24 frames in one second.

00:27.600 --> 00:30.000
We can work in a much shorter turnaround.

00:30.000 --> 00:33.400
Almost instantaneously pretty and house mocap system.

00:33.400 --> 00:36.200
We have got some full body mocap going on

00:36.200 --> 00:38.100
and we've got some facial mocap going on

00:38.100 --> 00:39.300
with a full body mocap.

00:39.300 --> 00:40.600
It's quite interesting how the suit Works.

00:40.600 --> 00:42.900
Usually you'll see a lot of dots on the

00:42.900 --> 00:44.100
actor a lot of like

00:44.100 --> 00:44.800
ping-pong balls.

00:44.800 --> 00:45.900
But with this

00:45.900 --> 00:48.000
it's kind of like sort of a slim clean-looking

00:48.000 --> 00:48.900
suit,

00:48.900 --> 00:50.800
as you can see it's live streaming into my

00:50.800 --> 00:52.400
computer via a router.

00:52.400 --> 00:54.600
We get a real-time feedback of

00:54.600 --> 00:56.100
the actor moving around

00:56.100 --> 00:57.000
give us a wave.

00:57.000 --> 00:58.300
What's nice about this is

00:58.300 --> 01:00.000
you're not limited to a specific.

01:00.000 --> 01:01.300
Cific area

01:01.300 --> 01:03.400
as you can walk around the entire Studio you

01:03.400 --> 01:04.700
have a lot of range of movement.

01:04.700 --> 01:07.200
Are you kidding me? This is what I'm trying

01:07.200 --> 01:10.100
to say, but that's just rude we use face

01:10.100 --> 01:11.500
where for facial motion capture.

01:11.500 --> 01:13.600
So what we have to actually do is

01:13.600 --> 01:15.500
kind of draw the dots on the actors face

01:15.500 --> 01:16.100
at the

01:16.100 --> 01:17.800
same place every time

01:17.800 --> 01:18.900
so this is our

01:18.900 --> 01:19.800
base where system

01:19.800 --> 01:21.400
the dots are there for

01:21.400 --> 01:22.300
a visual tracking.

01:22.300 --> 01:24.100
Do you have a lot more time

01:24.100 --> 01:25.200
to

01:25.200 --> 01:26.600
kind of hone in on the look

01:26.600 --> 01:29.000
dial in like the eyes for example

01:29.000 --> 01:29.900
in to see it?

01:29.900 --> 01:31.100
as it's happening,

01:31.100 --> 01:32.200
but one girl

01:32.200 --> 01:33.600
said to the elders

01:33.600 --> 01:34.900
we can go past the

01:34.900 --> 01:35.900
I'm melting

01:35.900 --> 01:39.800
we can find new land we can block shots

01:39.800 --> 01:40.400
out

01:40.400 --> 01:43.000
and have live motion capture kind of

01:43.000 --> 01:44.400
work all together and

01:44.400 --> 01:45.300
see

01:45.300 --> 01:47.200
it all work in the engine and then we

01:47.200 --> 01:49.000
can see that full animation

01:49.000 --> 01:51.400
applied directly on the screen and almost

01:51.400 --> 01:53.200
final it's an area

01:53.200 --> 01:53.600
here.

01:53.600 --> 01:56.400
He's just kind of moving the character around it's

01:56.400 --> 01:57.500
in the scene.

01:57.500 --> 01:59.600
These two base stations are

01:59.600 --> 02:02.100
figuring out the location of our camera.

02:02.100 --> 02:04.800
It's been such an interesting and

02:04.800 --> 02:08.300
the process where we can see animation and real-time

02:08.300 --> 02:09.800
like a kid in a candy store.

02:09.800 --> 02:11.700
It allowed us to get a lot more creative

02:11.700 --> 02:13.600
with the shots because we could pump them out

02:13.600 --> 02:14.500
super fast

02:14.500 --> 02:16.800
then like compare and contrast them having that immediate

02:16.800 --> 02:17.700
feedback

02:17.700 --> 02:20.900
combining that with the creative freedom was like

02:20.900 --> 02:21.500
amazing

02:21.500 --> 02:22.200
dream come true.