WEBVTT

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I'm Jimmy's

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my job title

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is

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set decorator

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and

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ultimately what that is.

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I always try to put it in very simple

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terms for everyone

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but I am a decorator.

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I

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basically ice the cake

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that the art director and the production designer

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if you

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were thinking about it in

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sort of a

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Baker's

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terms,

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they bake the cake they make the

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Before the cake

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and then

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so we sit down as a group the three

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of us

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and make decisions about color furniture style

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carpeting flooring

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drapery that kind of stuff

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on Star Trek

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being a set decorator is a little different than

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ever

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working on something out science fiction is also

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a different bag than many other shows you would

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find but Star Trek in particular is different.

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Because

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unlike many

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or most TV shows where there are draperies.

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There are wall coverings and

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there's a sofa and chair and this not

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so much of my set decorating involves designing consoles

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and console seeding and building torture chairs and

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torture beds, and we do a lot of torture

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work.

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My favorite part of the job is that

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I never have

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more than a day or two

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of

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unproductive

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time

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that

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everything is a continual

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New Creation.

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It's sometimes very hard.

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The hardest part is that my mind never gets

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to rest very long

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and that's why

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when Hiatus time comes or when we have

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Vacation.

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It's a very welcome vacation.

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But

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the most

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emotion joyful part of this job is that

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nothing is ever the same?

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when designing alien culture

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Styles

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we

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we as an art Department try to

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pinpoint specific a specific style

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and I'll give you a couple of for instances

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and then

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your imagination will go from there.

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But

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for instance

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the Ferengi

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we developed a color scheme

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that was

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going to be typically Ferengi.

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It was kind of an obnoxious color scheme

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of

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that sort of acidic yellow and a tan Brown

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group

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rather nasty

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and adding green to it.

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Additionally we try to Think Through

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the Ferengi head form, which is sort of that

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domed round shape.

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So

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we added a lot of bubbles a lot of

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rounded forms.

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Whereas Romulan

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there was all that very pointed

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look and so we've kept

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pointed form throughout

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and

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and

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the Klingons

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because they were

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much more of a nasty War reissue War ish

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culture.

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We

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started to develop and and keep that

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those kind of ideas together with our design work

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and I think that that's pretty much been true.

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We for every culture we have had to try

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to take color in to

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carry through color.

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Carry through a design form.

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It really

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this is

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that is sort of a mixed bag

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the materials we try very I try very hard

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to use the shops

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that are here at Paramount.

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And as often as I can

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I do

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for instance the staff shop, which is a

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to most people you wouldn't understand what a stat

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but the staff shop is but actually it's the

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plaster

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and

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casting and vacuform.

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Shop,

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so I try to use them in an enormous

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amount.

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They have materials and sources for all of the

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kinds of things if I wanted to

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vacuform something or sculpt something it would go through

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them.

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Another for instance is I use the special effects

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Department here at the Paramount lot

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an enormous amount to create

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a lot of what we do

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through

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metalwork

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Plastics.

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I also use the upholstery Department.

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The drapery department, but there are many times where

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I need to go

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and Source outside.

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I use a company

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that

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is called specialty resources that

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buys

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up

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materials that are Surplus through the government

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or

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Aerospace or

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different places like that.

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So

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consequently

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we

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Find odd materials that we can get from them

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this

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the show that I'm working on presently.

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Of course Enterprise

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is slightly different than the other shows that I

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have done in the past Voyager

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and next-generation

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were

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a different time period so therefore the materials change

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for what we're doing now and

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what we did before